33 Immortals
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33 Immortals is an action-packed cooperative game in which departed souls rebel against God’s final judgment, fighting for their eternal life. The world created by the Thunder Lotus team is based on Dante Alighieri’s Divine Comedy, an inexhaustible well of rich literary ideas I was able to draw inspiration from for the music.
The studio wanted the soundtrack to feel medieval, religious, sacred and epic. We knew that the human voice would play an important role in shaping its texture. In collaboration with Italian composer Alessandro Garino, we wove fragments of La Commedia’s ancient Italian text into the music, transforming them into rhythmic, religious-like mantras.
Beatrice, embodied in the music through the voice of Jeanne Laforest, serves as a guide, a beacon of hope and support for the rebellion. The choir is the rebellion itself: A unified force that surges in defiance at moments of heightened intensity. I wanted to avoid a purely classical vocal approach, as the game’s theme, emancipation from the stronghold of religious institutions, called for something more untamed. We brought together a choir of 50 singers for some of the game's most epic moments, because nothing quite matches the emotional intensity of the human voice.
Music composed, arranged and produced by Max LL (Maxime Lacoste-Lebuis)
Lyrics and additional music by Alessandro Garino
Soloists
Jeanne Laforest - Vocals
Mélisande Corriveau - Viola de Gamba
Choir
The Sofia Session Choir - Conducted by Georgi Elenkov
Mastered by Harris Newman
Artwork & Design by Estefania Tastan and Maude Ashby